### Lesson Plan: Graphic Packages - Practical
#### Grade Level: Junior Secondary 2
#### Subject: Computer Studies
#### Duration: 60 minutes
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#### **Learning Objectives:**
By the end of this lesson, students will be able to:
1. Understand the basic functions of graphic packages.
2. Identify and use common tools in a graphic package.
3. Create a simple digital drawing using a graphic package.
4. Save and export their digital artwork.
#### **Materials Needed:**
- Computers with graphic package software installed (e.g., Microsoft Paint, Tux Paint, Adobe Photoshop, GIMP)
- Projection system for demonstration
- Handouts with basic tool descriptions
- USB drives (optional for saving work)
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### **Lesson Activities:**
#### 1. **Introduction (10 minutes)**
- **Greeting and Attendance:**
Begin with a warm welcome and take attendance.
- **Objectives Presentation:**
Present the lesson objectives to the students.
- **Overview of Graphic Packages:**
Briefly explain what graphic packages are, mentioning different types such as raster and vector graphic software. Highlight the uses of graphic packages in various fields such as design, education, and entertainment.
#### 2. **Demonstration (15 minutes)**
- **Open Software:**
Show students how to open and navigate the chosen graphic package software.
- **Basic Tools:**
Introduce the basic tools available in the software (e.g., brush, pencil, fill, eraser, shapes, text tool).
- **Simple Drawing:**
Demonstrate creating a simple drawing step-by-step, such as a smiley face or a basic landscape. Highlight the use of different tools during the creation process.
#### 3. **Guided Practice (15 minutes)**
- **Student Work Time:**
Allow students to practice using the graphic package on their own. Walk around the classroom to assist students as needed.
- **Task:**
Instruct students to create a simple drawing of their choice using at least three different tools from the software.
#### 4. **Saving and Exporting (10 minutes)**
- **Saving Files:**
Show students how to save their work on the computer and explain the importance of saving frequently.
- **Exporting Files:**
Teach them how to export their artwork in a common image format (e.g., PNG, JPEG).
#### 5. **Review and Q&A (5 minutes)**
- **Group Discussion:**
Engage the students in a brief discussion about what they have learned. Ask questions to reinforce key points.
- **Q&A Session:**
Answer any questions the students may have about using the graphic package.
#### 6. **Closure and Assignment (5 minutes)**
- **Recap:**
Summarize the lesson, reiterating the importance of graphic packages and their basic functions.
- **Homework/Extension Activity:**
Assign students to create a more detailed drawing at home using the tools they've learned. They can bring a digital copy of their work saved on a USB drive or email it to the teacher.
- **Thank Students:**
Thank students for their participation and dismiss the class.
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### **Assessment:**
- Observe students during the guided practice to ensure they understand how to use the tools.
- Collect saved work for review to assess each student's grasp of the software and their ability to create digital artwork.
### **Differentiation:**
- **For Advanced Students:**
Provide additional challenges such as using more complex tools or exploring features like layers if available.
- **For Students Needing Extra Help:**
Offer additional one-on-one support during guided practice. Provide simpler tasks if necessary.
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### **Follow-Up Topics:**
- Introduction to more advanced features in graphic packages.
- Combining text and graphics to create posters or flyers.
- Exploring other graphic design software and comparing features.
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This lesson plan ensures a hands-on approach, allowing students to actively engage with the software and understand its practical applications.